Post by Kizmet on Jun 13, 2011 23:54:33 GMT -5
Here is a list of the different 'Classes', again, and a short description about each. Note that I will accept other classes, maybe even add thm onto here, just describe them clearly when posting your character. Also, your character doesn't have to fit neatly into a single class, or any class. They are just here to help other players understand who your character is.
Warrior - Warriors are characters who are either in the military of one country, or a freelance mercenary who fights for hire, either as a guard or in a Campaign. They are generally strong, relatively intelligent, and usually rather poor. They travel around often, and most do not have a strong sense of what is just or fair, as they fight for whomever can pay them the most.
Mage/Wziard - These characters are normally very intelligent and usually physically weak. The lower level novices are often poor and weak, whereas the higher level Masters and Adepts can be extremely strong with many powers and very rich. Some wizards teach at schools, some fight in the armies, while others merely travel so they can learn more and increase their strength. Most of these characters start out with high ideals and fair natures when young, but lose their scruples as they gain power and experience.
Adventurer - Adventurers are usally well balanced between strength and intelligence. They can be very rich from previous quests and adventures, or poor and just starting out. Some are very skilled whereas others are novices still building their skills. Most are very just, and may join wars on the side they believe to be right. They make good friends, though they never stay in one place for very long.
Townie - Townies vary greatly depending on the area they are from. Basiclly they are average people living out average lives. An Ahatna'l'Haidan Farmer, a Merchant from Akadia, a Lumberjack raising a family in Messina, a Rancher, scholar, or Priestess from from Aquilos are all examples of Townies. They are important characters in stories pertaining to the area they live in, and playing out their daily lives is always fun too. They can become a different class of character too, such as a Priestess becoming a Warrior if all of her followers are killed. The most importasnt thing about Townies is that they remain in the same area.
Priest/Priestess/Clergy - The Leaders, or sometimes just a step above followers, of a specific religion. Thy are usually realatively weak, sometimes intelligent. Those who head a religion are usually rich, but lower level clergy often take vows of poverty. If you make a character like those, make sure you create a religion, or pick a religion already created.
Thief - These characters are usally young, nimble, and very intelligent. Not neccesarily 'bad' or 'evil', they can nevertheless be a nuisance and are usually untrustworthy. Thieves are always poor, spending any money they get quickly, or stealing objects neccesdary for survival, such as food. Thieves can become Criminals, however, and that is a different class altogether.
Criminal - Criminals can start out as Thieves, or just be Criminals right away. They are involved in all manner of bad and evil going-ons, breaking many laws all for personal gain. They are rich and powerful, usually intelligent. Untrustworthy, untrusting, and dangerous to align with.
Street Rat / Scofflaw - Similar to thieves, they are more trustworthy and most strive for something better. Many times they are orphans. Other times they are run aways. Either way, they can have any manner of attributes, and usually make good companions in an adventuring party.
Noble - Nobles are high-born. They are often seen attending schools or heading large projects. They are wealthy and powerful, and many won't associate with lower classes. They mak good allies for any undertaking though, as they can lend their power and wealth to help the mission. Many Nobles will send adventuring parties on dangerous missions to retrieve valuable artifacts and the such, paying handsomly.
Merchant - Merchants are very rich, some are powerful, and most want to elevate their position. They look to marry into nobility, and are never likely to turn down upper class social functions. Merchants are also good backers for missions.
Scholar - Scholars are normally very intelligent, but also very weak. Many have a disability of some sort. Usually those with disability would like to be adventurers, but are unable to. They still make good companions for adventuring parties, their wealth of knowledge incomparable. However, they do slow the group down, and often bring a lot of luggage.
Demi-God/dess - These are either extremely powerful Mages who have reached a half God/dess status, or the offspring of a Divine being and a human. They can also be lesser God/desses, or a God/dess in mortal form. Very powerful, often knowing much more than they should, very intelligent. However, they are not invincible, they all have weaknesses. Demons and Angels also fall into this group.
God/dess - The most powerful beings possible, they cannot die. They can, however, be tricked, locked away, banished, invoked, controled to a certain degree, worshiped, forgetten and made powerless, and counter-balanced by another God/dess. If you pick this category, know you are not omnipotent or invincible, and if I see you not playing fairly, there will be repercussions.
Half - These characters are half human and half something else. Often they are outcasts, sometimes they are worshipped. They are usally 'better' than an average human, faster, more intelligent, or something, but they also have weakness humans don't. This Class is always combined with another.
Warrior - Warriors are characters who are either in the military of one country, or a freelance mercenary who fights for hire, either as a guard or in a Campaign. They are generally strong, relatively intelligent, and usually rather poor. They travel around often, and most do not have a strong sense of what is just or fair, as they fight for whomever can pay them the most.
Mage/Wziard - These characters are normally very intelligent and usually physically weak. The lower level novices are often poor and weak, whereas the higher level Masters and Adepts can be extremely strong with many powers and very rich. Some wizards teach at schools, some fight in the armies, while others merely travel so they can learn more and increase their strength. Most of these characters start out with high ideals and fair natures when young, but lose their scruples as they gain power and experience.
Adventurer - Adventurers are usally well balanced between strength and intelligence. They can be very rich from previous quests and adventures, or poor and just starting out. Some are very skilled whereas others are novices still building their skills. Most are very just, and may join wars on the side they believe to be right. They make good friends, though they never stay in one place for very long.
Townie - Townies vary greatly depending on the area they are from. Basiclly they are average people living out average lives. An Ahatna'l'Haidan Farmer, a Merchant from Akadia, a Lumberjack raising a family in Messina, a Rancher, scholar, or Priestess from from Aquilos are all examples of Townies. They are important characters in stories pertaining to the area they live in, and playing out their daily lives is always fun too. They can become a different class of character too, such as a Priestess becoming a Warrior if all of her followers are killed. The most importasnt thing about Townies is that they remain in the same area.
Priest/Priestess/Clergy - The Leaders, or sometimes just a step above followers, of a specific religion. Thy are usually realatively weak, sometimes intelligent. Those who head a religion are usually rich, but lower level clergy often take vows of poverty. If you make a character like those, make sure you create a religion, or pick a religion already created.
Thief - These characters are usally young, nimble, and very intelligent. Not neccesarily 'bad' or 'evil', they can nevertheless be a nuisance and are usually untrustworthy. Thieves are always poor, spending any money they get quickly, or stealing objects neccesdary for survival, such as food. Thieves can become Criminals, however, and that is a different class altogether.
Criminal - Criminals can start out as Thieves, or just be Criminals right away. They are involved in all manner of bad and evil going-ons, breaking many laws all for personal gain. They are rich and powerful, usually intelligent. Untrustworthy, untrusting, and dangerous to align with.
Street Rat / Scofflaw - Similar to thieves, they are more trustworthy and most strive for something better. Many times they are orphans. Other times they are run aways. Either way, they can have any manner of attributes, and usually make good companions in an adventuring party.
Noble - Nobles are high-born. They are often seen attending schools or heading large projects. They are wealthy and powerful, and many won't associate with lower classes. They mak good allies for any undertaking though, as they can lend their power and wealth to help the mission. Many Nobles will send adventuring parties on dangerous missions to retrieve valuable artifacts and the such, paying handsomly.
Merchant - Merchants are very rich, some are powerful, and most want to elevate their position. They look to marry into nobility, and are never likely to turn down upper class social functions. Merchants are also good backers for missions.
Scholar - Scholars are normally very intelligent, but also very weak. Many have a disability of some sort. Usually those with disability would like to be adventurers, but are unable to. They still make good companions for adventuring parties, their wealth of knowledge incomparable. However, they do slow the group down, and often bring a lot of luggage.
Demi-God/dess - These are either extremely powerful Mages who have reached a half God/dess status, or the offspring of a Divine being and a human. They can also be lesser God/desses, or a God/dess in mortal form. Very powerful, often knowing much more than they should, very intelligent. However, they are not invincible, they all have weaknesses. Demons and Angels also fall into this group.
God/dess - The most powerful beings possible, they cannot die. They can, however, be tricked, locked away, banished, invoked, controled to a certain degree, worshiped, forgetten and made powerless, and counter-balanced by another God/dess. If you pick this category, know you are not omnipotent or invincible, and if I see you not playing fairly, there will be repercussions.
Half - These characters are half human and half something else. Often they are outcasts, sometimes they are worshipped. They are usally 'better' than an average human, faster, more intelligent, or something, but they also have weakness humans don't. This Class is always combined with another.